Mar 01, 2012, 04:08 PM // 16:08 | #1 |
Academy Page
Join Date: May 2006
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Dead staff question
Today I had a dead staff drop for me in Tyria. Its been so long since I've actually been in Tyria that I can't recall what can and can't be done with it.
Here are the mods : Hale Dead Staff halves skill recharge ( 20% ) energy + 10 earth dmg 11 - 22 ( communing 9 ) halves casting time death magic spells ( 20% ) HP + 28 I like the skin which is the only reason I even care to ask. What are my options with this staff or is it just merchant fodder? |
Mar 01, 2012, 04:21 PM // 16:21 | #2 |
Krytan Explorer
Join Date: Aug 2011
Guild: Black Hand Gang
Profession: R/
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If you are asking strictly if this staff has any resale value other than a merchant or for the not-quite-perfect Hale mod...this would likely be better posted in the Price Check forum
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Mar 01, 2012, 04:33 PM // 16:33 | #3 |
Academy Page
Join Date: May 2006
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No I was not asking for a price check. Maybe my first post was unclear - I was asking what are my upgrade options and if it would be a suitable staff for my communing Rit
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Mar 01, 2012, 05:15 PM // 17:15 | #4 |
Wilds Pathfinder
Join Date: Feb 2011
Guild: Fire
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It is a common skin, and being non-inscribed, means it is junk since it has non-matched inherent.
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Mar 01, 2012, 05:29 PM // 17:29 | #5 |
Furnace Stoker
Join Date: Aug 2008
Location: Ign: Miniature Julia
Guild: Teh Academy[PhD]
Profession: W/
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You have little to no options for this staff, since the inherent is HCT 20% DEATH MAGIC, and not com,resto, chan,spawn.
BUT you can run an rt/N channeling MM (exlosive growth etc) |
Mar 01, 2012, 05:32 PM // 17:32 | #6 |
Academy Page
Join Date: May 2006
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thanks Olle , your answer was the sort that I was looking for. I dont care that its a common skin that has no resale value. I might cob a Rt/N build to play around with as opposed to the generics
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Mar 01, 2012, 05:34 PM // 17:34 | #7 |
Krytan Explorer
Join Date: Aug 2011
Guild: Black Hand Gang
Profession: R/
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on the other hand....the OP likes the skin and if they don't mind the "wasted" Death Magic mod that can't be taken off, it's a perfectly serviceable r9 communing staff. It can still take a prefix and a suffix mod to improve upon the communing requirement. A necro hero or character running a communing build would be fine imo, esp if you can find a Death Magic skill or two that would benefit from the inherent mod...
EDIT: doh, took too long thinking over my reply, double ninja'd |
Mar 02, 2012, 03:02 PM // 15:02 | #8 |
Ascalonian Squire
Join Date: Dec 2008
Profession: A/
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It works just fine for any MM, as they aren't really there for autoattack damage.
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